You can set up paid events in Abler, such as tournament registrations, parent meetings, or fun team gatherings like pizza nights.
For reminders, "push notifications" are sent to those who have not responded. The system automatically sends notification week, three days, day and hour before the payment deadline expires and only to those who have not responded, notifications are not sent to those who have already marked attending (paid) or not attending.
Tip: Make sure your bank account is connected to all relevant groups. See more here.
To create a payable event:
- In Director HQ, select Events in the left-hand menu.
- On the Events menu, select create and Create Event.
- Fill in the details for the event.
- Groups: Select the relevant group(s) to ensure that the correct players and/or guardians receive the event invitation.
- Venue: Select where the exercise will take place.
- Players attending by default: If this option is selected, it assumes everyone will attend unsell a player or guardian changes their status to "not attending". If the default attendance option is not selected, players or guardians must actively respond to indicate whether they will attend. Note: As a coach or admin, you can always override the attendance list as needed.
- Send alert: You can choose to notify players and/or guardians about the event.
- Top until responded: By selecting this option, the event will stay at the top of the member's schedule until they respond.
- Payable Event: Select this option if you're charging for the event.
- When selecting Payable Event, additional fields for payment details will appear.
- Payment Deadline: Specify the last date by which payment needs to be made.
- Destination Account: This account must be linked to all the groups involved. If it isn't, contact our support team for assistance.
- Amount: Set the amount that participants will be charged.
- When you're done, select Create Event. The payable event will appear at the top of the group's schedule. After the guardian or member completes the payment, the event will automatically move to its correct spot in the program.